Inspired by Hedy Lamarr, a pioneer in both the entertainment and technology sectors, we aim to build a legacy of innovation.

We create experiences that resonate with players and stand out in the market. We are established as a go-to partner for intellectual property (IP) holders and entertainment companies, offering innovative and custom development services.

Our focus is on building mobile, board games and entertainment that provide rich storytelling experiences and interactive entertainment.

LIZA KECKLER - CEO

Liza Keckler is a seasoned media executive and creative strategist with over 25 years of experience leading content development, production, and business strategy in the entertainment industry. Most recently, she served as Head of Alternative & Unscripted at Archer Gray, where she launched the unscripted department, focusing on developing premium content and innovative formats. During her tenure, Liza spearheaded a diverse slate of projects, establishing key partnerships and producing multi-platform content that pushed creative boundaries.

Prior to Archer Gray, Liza held senior leadership roles at Mark Wahlberg’s UnRealistic Ideas, Irwin Entertainment, and Screaming Flea Productions, where she led development teams for high-profile projects. She collaborated with A-list talent and delivered groundbreaking content that shaped the landscape of unscripted television. Over the course of her career, Liza has produced over 500 hours of content and sold more than 34 television series, partnering with major platforms like NBC, Netflix, Disney, and Discovery. She has consistently been at the forefront of driving innovation from concept to execution.

JESSICA ACETI - CCO

Jessica Aceti - CCO - is an accomplished gaming executive with deep expertise in marketing, licensing, and business development. With leadership roles at Forrest-Pruzan Creative and Funko Games, she has been instrumental in shaping iconic gaming brands. At Forrest-Pruzan Creative, Jessica co-established the consumer-facing brand Prospero Hall and launched publishing arms for high-profile gaming companies, later playing a key role in the company’s acquisition by Funko.

As VP of Marketing, Licensing, and Business Development at Funko Games, Jessica led the successful launch of the Funko Games brand, positioning it as a major player in the industry. Known for her strategic vision and creativity, Jessica excels at building strong partnerships and delivering innovative gaming experiences that engage diverse audiences.