Hedyverse is a development company.

We build the things people gather around: on a table, on a phone, on a screen.

Clients
Buffalo GamesAsmodeeOtherWise GamesHello Puzzlers

We develop games and IP for publishers, entertainment companies, and creators. Clients include Buffalo Games, Asmodee, OtherWise Games, and Hello Puzzlers.

“They know how to take something you’ve built and turn it into something people want to gather around. Our first game couldn’t be in better hands.”
Adam Neuhaus · CEO, Hello Puzzlers
Founders

Founders

Liza Keckler, CEO of Hedyverse

Liza Keckler

CEO

Liza has twenty-five years of experience as a development executive in unscripted television, producing more than 500 hours of programming and selling 34+ projects to networks and streamers including NBC, Netflix, Disney, and Discovery. She helped launch Hoarders at A&E and developed The Legend of Mick Dodge for National Geographic, Pet Stars for Netflix, and Immoral Compass for Roku, with senior roles at Screaming Flea Productions, Irwin Entertainment, and UnRealistic Ideas before launching the unscripted division at Archer Gray. She consults on development for Hearst Media Production Group, most recently on the return of Modern Marvels to The History Channel.

Jessica Aceti, Chief Creative Officer of Hedyverse

Jessica Aceti

Chief Creative Officer

Jess spent her career developing games, from Cranium through Forrest-Pruzan Creative, where she helped establish Prospero Hall, the in-house publishing unit behind Disney Villainous, Horrified, Pan Am, and Jaws. Disney Villainous won Game of the Year at the 2019 Toy of the Year Awards and the line has since sold close to three million units. She served as VP of Business Development at Funko Games, where she helped launch Funkoverse, and she runs Marge Games, Hedyverse’s own publishing unit.

About the Name

Our name is a nod to Hedy Lamarr, the actress whose frequency-hopping patent underpins modern wireless. She is the reason we believe entertainment and technology belong in the same hands.

Tell us what you have.

A concept, an IP, an audience, or a shelf date you are trying to hit. We will tell you honestly whether we are the right people for it.